Creative Habits Vol. 2（Masato Uesugi・Takashi Sakaue）
The second installment features I was game‘s Masato Uesugi and Takashi Sakaue of Product Arts. Both designers are the creators of their own unique games, but they also both live in Nagoya and have released works in collaboration. These extended interviews focus on the creative habits we can glimpse through the two designers’ characteristic differences.
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Please note that this product is only available in Japanese. It is not currently available in other languages.
Have you ever wondered what renowned designers of analog games do to create captivating games? Questions like, how do they deal with the moments when the ideas won’t flow? How do they organize their design notes? What about play testing? How do you judge a design as finished? The more we tangle with these projects, the more of these questions arise.
We’ve interviewed analog game designers of outstanding works in Creative Habits: How Board Game Designers Inspire Their Creativity, asking each designer the same questions to collate this interview project.
Each creator brings their individual characteristics to the table, conflicting or concordant answers emerging. What you discover amongst their answers might lead to new tips and tricks for the creative in you.
Question Topics Include:
- Starting to Create
- Idea Output
- Time Scheduling and Life
- Art and Components
- Final Judgements
- After Completion, and more.
132 pages (roughly 110,000 characters)
*The paperback version was a limited product that is now out of print and will not be reprinted in future. However, the online “note” edition is available for purchase (Japanese only).
note Edition, Second Installment
Masato Uesugi’s Creative Habits note Page
Takashi Sakaue’s Creative Habits note Page