| Players | Playtime | Ages | Languages |
| 2-4 | 30min | 10+ | |
This product page is for USA customers.
For this product's "For non-USA customers," please click this link.
Shipping Notes:
Please note that these "For USA customers" items are an experimental attempt to continue shipping to the US from this website in the future, taking into account issues such as customs duties and rising shipping costs.
Items purchased on this product page will be shipped from a warehouse in the US. Therefore, no customs duties will be charged to the buyer. However, for these US inventory items, we have shipped them internationally from Japan to our US warehouse in advance, and we have paid any customs duties incurred during that process. In addition, there are fees associated with shipping from the warehouse. Therefore, please understand that the "shipping cost" displayed when purchasing this item includes not only domestic shipping costs but also shipping costs from Japan to the US, customs duties, and warehouse fees.
Also, US inventory is limited in quantity for each item. After ordering, it may take several days for the item to ship. Furthermore, due to US inventory restrictions, it is possible to combine "For USA customers" items together, but not items not labeled "For USA customers." Please be aware of this before placing your order.
NOTE: Inventory for US-compatible products may be limited, depending on the product, and it may take some time to replenish.
Regarding the shipping date: This item will be shipped sequentially starting in late July.

NOTE: Purchases made via the official Saashi & Saashi website will include a promotional board for two players as a bonus (while supplies last).

Get those passengers' bags to the platform!
In the early 20th century, luggage carriers, called porters worked busily at railway stations across the land, carrying passengers' luggage from the station entrance to the platforms where trains awaited. Players take on the role of station porters, transporting passengers' luggage to earn tips. Passengers in the first-class coaches will reward you with special bonuses. Each of the six stations has its own unique character, offering a variety of bonuses. Be careful, passengers will not be satisfied unless their luggage is delivered safely. Can you carry more luggage than your rivals and become the most helpful porter, appreciated by all your passengers?
A Bunch of Components are Packed in Including 26 Dice & 12 Station Boards
The game comes with 26 dice (in two sizes) and 12 station boards. At the start, each player receives 6 luggage dice and 3 station boards (which are double-sided, giving you 6 stations in total). Over the course of the game, you'll flip through 3 boards, front and back, to play across 5 stations in total. There's also a central station building board, station tiles to set the scene, and coin tokens to track your score. The head porter gets 2 large (dispatch) dice.
Simultaneous Play Keeps Things Moving Fast!
The Head Porter rolls the 2 dispatch dice for everyone. Then, simultaneously, all players roll their own luggage dice. Each player picks one of the 2 dispatch dice and places luggage dice of the matching color onto their station board according to its rules. You must place at least 1 die per round. Fail to do so, and you'll take a penalty!
The Roll Call Rule, Continue or Not Continue, creates the spicy decisions!

The heart of the game is the Roll Call, a tense little element that sparks interaction between players. After everyone places their dice, the Head Porter goes around and asks each player one by one: "Are you continuing or not?”
If you choose to not continue, you score your points right then and sit out the rest of that station, but here's the twist: any luggage dice you still have get passed on to another player! That means the lucky recipient suddenly has more dice to work with... which can be a blessing or a curse.
Uniquely Tense Interaction
When choosing to continue or not in the Roll Call you must weigh keeping playing to rack up more points against playing it safe and locking in what you've got. If you've still got a few luggage dice in hand, dropping out means giving them away, but is that still the smarter move? Also since players answer the Roll Call one at a time, what everyone else decides directly affects your own decision. This game’s main feature is having the kind of player interaction you just won't find in other dice games.
6 Station Boards to Master
Your 3 station boards are double-sided, giving you 6 sides total. Each game you'll play 5 of them. Every board has different scoring rules and different bonuses, so your strategy will change from station to station. Players aiming for high scores will have their adaptability tested. As you play again and again you might even find a station you’re especially good at. Be sure to play a lot and try new strategies!
A New Dice Placement Game Built on Strategy and Excitement!
In Railway Porters, all players act simultaneously every round, so the game moves at a zippy pace that’s fun for all. You'll need to put on your thinking cap to place your dice efficiently, but you'll also feel that classic dice-chucking rush every time you roll. As 6 different station boards cycle through the game, each with its own scoring twist, there's always something new to enjoy!
Regarding sales at TGM and UKGE:
"Railway Porters" will be on pre-sale at TGM and UKGE in May. We will not be taking advance reservations, please come to our boothas soon as possible.
Author : Saashi
Illustration : Takako Takarai
Graphic design : Saashi & Saashi
Rules writing assistance : Makoto Nishida
Translation(EN) : Nathan Hunley